.gitignore 969 B

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778
  1. # ---> UnrealEngine
  2. # Visual Studio 2015 user specific files
  3. .vs/
  4. # Compiled Object files
  5. *.slo
  6. *.lo
  7. *.o
  8. *.obj
  9. # Precompiled Headers
  10. *.gch
  11. *.pch
  12. # Compiled Dynamic libraries
  13. *.so
  14. *.dylib
  15. *.dll
  16. # Fortran module files
  17. *.mod
  18. # Compiled Static libraries
  19. *.lai
  20. *.la
  21. *.a
  22. *.lib
  23. # Executables
  24. *.exe
  25. *.out
  26. *.app
  27. *.ipa
  28. # These project files can be generated by the engine
  29. *.xcodeproj
  30. *.xcworkspace
  31. *.sln
  32. *.suo
  33. *.opensdf
  34. *.sdf
  35. *.VC.db
  36. *.VC.opendb
  37. # Precompiled Assets
  38. SourceArt/**/*.png
  39. SourceArt/**/*.tga
  40. # Binary Files
  41. Binaries/*
  42. Plugins/*/Binaries/*
  43. # Builds
  44. Build/*
  45. # Whitelist PakBlacklist-<BuildConfiguration>.txt files
  46. !Build/*/
  47. Build/*/**
  48. !Build/*/PakBlacklist*.txt
  49. # Don't ignore icon files in Build
  50. !Build/**/*.ico
  51. # Built data for maps
  52. *_BuiltData.uasset
  53. # Configuration files generated by the Editor
  54. Saved/*
  55. # Compiled source files for the engine to use
  56. Intermediate/*
  57. Plugins/*/Intermediate/*
  58. # Cache files for the editor to use
  59. DerivedDataCache/*