DefaultEngine.ini 7.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208
  1. [/Script/EngineSettings.GameMapsSettings]
  2. GameDefaultMap=/Game/FrameworkBP/Map/MainMap.MainMap
  3. EditorStartupMap=/Game/FrameworkBP/Map/MainMap.MainMap
  4. GameInstanceClass=/Game/FrameworkBP/ProjectInstance/ProductInstance.ProductInstance_C
  5. [/Script/WindowsTargetPlatform.WindowsTargetSettings]
  6. DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
  7. -D3D12TargetedShaderFormats=PCD3D_SM5
  8. +D3D12TargetedShaderFormats=PCD3D_SM5
  9. +D3D12TargetedShaderFormats=PCD3D_SM6
  10. -D3D11TargetedShaderFormats=PCD3D_SM5
  11. Compiler=Default
  12. AudioSampleRate=48000
  13. AudioCallbackBufferFrameSize=1024
  14. AudioNumBuffersToEnqueue=1
  15. AudioMaxChannels=0
  16. AudioNumSourceWorkers=4
  17. SpatializationPlugin=
  18. SourceDataOverridePlugin=
  19. ReverbPlugin=
  20. OcclusionPlugin=
  21. CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
  22. CacheSizeKB=65536
  23. MaxChunkSizeOverrideKB=0
  24. bResampleForDevice=False
  25. MaxSampleRate=48000.000000
  26. HighSampleRate=32000.000000
  27. MedSampleRate=24000.000000
  28. LowSampleRate=12000.000000
  29. MinSampleRate=8000.000000
  30. CompressionQualityModifier=1.000000
  31. AutoStreamingThreshold=0.000000
  32. SoundCueCookQualityIndex=-1
  33. [/Script/HardwareTargeting.HardwareTargetingSettings]
  34. TargetedHardwareClass=Desktop
  35. AppliedTargetedHardwareClass=Desktop
  36. DefaultGraphicsPerformance=Maximum
  37. AppliedDefaultGraphicsPerformance=Maximum
  38. [/Script/Engine.RendererSettings]
  39. r.Mobile.ShadingPath=0
  40. r.Mobile.SupportGPUScene=False
  41. r.Mobile.AntiAliasing=1
  42. r.Mobile.FloatPrecisionMode=0
  43. r.Mobile.AllowDitheredLODTransition=False
  44. r.Mobile.VirtualTextures=False
  45. r.DiscardUnusedQuality=False
  46. r.Shaders.CompressionFormat=2
  47. r.AllowOcclusionQueries=True
  48. r.MinScreenRadiusForLights=0.030000
  49. r.MinScreenRadiusForDepthPrepass=0.030000
  50. r.MinScreenRadiusForCSMDepth=0.010000
  51. r.PrecomputedVisibilityWarning=False
  52. r.TextureStreaming=False
  53. Compat.UseDXT5NormalMaps=False
  54. r.VirtualTextures=True
  55. r.VT.EnableAutoImport=True
  56. r.VirtualTexturedLightmaps=True
  57. r.VT.AnisotropicFiltering=False
  58. bEnableVirtualTextureOpacityMask=True
  59. r.VT.TileSize=128
  60. r.VT.TileBorderSize=4
  61. r.vt.FeedbackFactor=16
  62. WorkingColorSpaceChoice=sRGB
  63. RedChromaticityCoordinate=(X=0.640000,Y=0.330000)
  64. GreenChromaticityCoordinate=(X=0.300000,Y=0.600000)
  65. BlueChromaticityCoordinate=(X=0.150000,Y=0.060000)
  66. WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000)
  67. r.ClearCoatNormal=False
  68. r.DynamicGlobalIlluminationMethod=1
  69. r.ReflectionMethod=1
  70. r.ReflectionCaptureResolution=1024
  71. r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
  72. r.Lumen.HardwareRayTracing=True
  73. r.Lumen.HardwareRayTracing.LightingMode=0
  74. r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
  75. r.Lumen.TraceMeshSDFs=1
  76. r.Shadow.Virtual.Enable=1
  77. r.RayTracing=True
  78. r.RayTracing.Shadows=True
  79. r.RayTracing.Skylight=True
  80. r.RayTracing.UseTextureLod=True
  81. r.PathTracing=True
  82. r.GenerateMeshDistanceFields=True
  83. r.DistanceFields.DefaultVoxelDensity=0.200000
  84. r.Nanite.ProjectEnabled=True
  85. r.AllowStaticLighting=True
  86. r.NormalMapsForStaticLighting=False
  87. r.ForwardShading=False
  88. r.VertexFoggingForOpaque=True
  89. r.SeparateTranslucency=True
  90. r.TranslucentSortPolicy=0
  91. TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
  92. vr.VRS.HMDFixedFoveationLevel=0
  93. vr.VRS.HMDFixedFoveationDynamic=False
  94. r.CustomDepth=1
  95. r.CustomDepthTemporalAAJitter=True
  96. r.PostProcessing.PropagateAlpha=0
  97. r.DefaultFeature.Bloom=True
  98. r.DefaultFeature.AmbientOcclusion=True
  99. r.DefaultFeature.AmbientOcclusionStaticFraction=True
  100. r.DefaultFeature.AutoExposure=True
  101. r.DefaultFeature.AutoExposure.Method=0
  102. r.DefaultFeature.AutoExposure.Bias=1.000000
  103. r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
  104. r.DefaultFeature.MotionBlur=True
  105. r.DefaultFeature.LensFlare=True
  106. r.TemporalAA.Upsampling=True
  107. r.AntiAliasingMethod=4
  108. r.MSAACount=4
  109. r.DefaultFeature.LightUnits=1
  110. r.DefaultBackBufferPixelFormat=4
  111. r.Shadow.UnbuiltPreviewInGame=True
  112. r.StencilForLODDither=False
  113. r.EarlyZPass=3
  114. r.EarlyZPassOnlyMaterialMasking=False
  115. r.Shadow.CSMCaching=False
  116. r.DBuffer=True
  117. r.ClearSceneMethod=1
  118. r.VelocityOutputPass=1
  119. r.Velocity.EnableVertexDeformation=2
  120. r.SelectiveBasePassOutputs=False
  121. bDefaultParticleCutouts=False
  122. fx.GPUSimulationTextureSizeX=1024
  123. fx.GPUSimulationTextureSizeY=1024
  124. r.AllowGlobalClipPlane=False
  125. r.GBufferFormat=1
  126. r.MorphTarget.Mode=True
  127. r.GPUCrashDebugging=False
  128. vr.InstancedStereo=False
  129. r.MobileHDR=True
  130. vr.MobileMultiView=False
  131. r.Mobile.UseHWsRGBEncoding=False
  132. vr.RoundRobinOcclusion=False
  133. r.MeshStreaming=False
  134. r.HeterogeneousVolumes=False
  135. r.WireframeCullThreshold=5.000000
  136. r.SupportStationarySkylight=True
  137. r.SupportLowQualityLightmaps=True
  138. r.SupportPointLightWholeSceneShadows=True
  139. r.SupportSkyAtmosphere=True
  140. r.SupportSkyAtmosphereAffectsHeightFog=True
  141. r.SupportCloudShadowOnForwardLitTranslucent=False
  142. r.Shadow.TranslucentPerObject.ProjectEnabled=False
  143. r.Water.SingleLayerWater.SupportCloudShadow=False
  144. r.Strata=False
  145. r.Strata.BytesPerPixel=80
  146. r.Strata.OpaqueMaterialRoughRefraction=False
  147. r.Strata.Debug.AdvancedVisualizationShaders=False
  148. r.Material.RoughDiffuse=False
  149. r.Material.EnergyConservation=False
  150. r.OIT.SortedPixels=False
  151. r.SkinCache.CompileShaders=True
  152. r.SkinCache.SkipCompilingGPUSkinVF=False
  153. r.SkinCache.DefaultBehavior=1
  154. r.SkinCache.SceneMemoryLimitInMB=128.000000
  155. r.Mobile.EnableStaticAndCSMShadowReceivers=True
  156. r.Mobile.EnableMovableLightCSMShaderCulling=True
  157. r.Mobile.Forward.EnableLocalLights=True
  158. r.Mobile.Forward.EnableClusteredReflections=False
  159. r.Mobile.EnableNoPrecomputedLightingCSMShader=False
  160. r.Mobile.AllowDistanceFieldShadows=True
  161. r.Mobile.AllowMovableDirectionalLights=True
  162. r.Mobile.EnableMovableSpotlightsShadow=False
  163. r.GPUSkin.Support16BitBoneIndex=False
  164. r.GPUSkin.Limit2BoneInfluences=False
  165. r.SupportDepthOnlyIndexBuffers=True
  166. r.SupportReversedIndexBuffers=True
  167. r.Mobile.AmbientOcclusion=False
  168. r.GPUSkin.UnlimitedBoneInfluences=False
  169. r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
  170. MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
  171. r.Mobile.PlanarReflectionMode=0
  172. r.Mobile.SupportsGen4TAA=True
  173. bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
  174. bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
  175. VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
  176. VisualizeCalibrationCustomMaterialPath=None
  177. VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
  178. [/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
  179. CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
  180. [/Script/Engine.Engine]
  181. +ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/FrameworkPureBP")
  182. +ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/FrameworkPureBP")
  183. [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
  184. bEnablePlugin=True
  185. bAllowNetworkConnection=True
  186. SecurityToken=B74AF12C4F66AA468DF682BCF769823B
  187. bIncludeInShipping=False
  188. bAllowExternalStartInShipping=False
  189. bCompileAFSProject=False
  190. bUseCompression=False
  191. bLogFiles=False
  192. bReportStats=False
  193. ConnectionType=USBOnly
  194. bUseManualIPAddress=False
  195. ManualIPAddress=
  196. [/Script/Engine.UserInterfaceSettings]
  197. UIScaleCurve=(EditorCurveData=(Keys=((Time=600.288025,Value=0.444000),(Time=900.432007,Value=0.666000),(Time=1352.000000,Value=1.000000),(Time=10816.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)
  198. UIScaleRule=Vertical